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GuidesArmour

Armour

What every class can wear, from the Elite 1 set at level 68 to Elite 4 at 146 — plus the two Gladiator's Elite sets that exist for one reason only, which is fighting other players.

The short version

One set, seven tiers

SUN’s end-game armour is not a stack of separate sets you replace as you out-level them. It is a single ladder. You acquire the Elite 1 set once, and from there every upgrade is done to the gear you are wearing — awaken it to sharpen it, evolve it to move it up a tier. The name and the artwork change at each step; the item is the same item.

That is why the tables below show two defence numbers. The first is the set out of the box. The second is the same set with all eight pieces taken to +9, which is what people at that tier are actually wearing.

01

Get a full set

Eight slots — armour, protector, helmet, pants, boots, gloves, belt, shirt. Nothing in the ladder needs a complete set to function; each piece carries its own defence and works alone. The set only matters for the look and, on the battlefield sets, the bonus.

02

Awaken it, +1 to +9

Awakening adds flat defence on top of the piece's base value, and the steps are steep: a fully awakened piece is worth roughly double an unawakened one. It costs Crystals of Protection at the tier's level, a matching Hephaistos material, and Awakening Additives — more of them the higher the tier.

03

Evolve it to the next tier

This is the part that surprises people. You do not go and farm the next set — you turn the one you already have into it. An evolution additive for the specific step (E-1 → E-1.5, E-1.5 → E-2, and so on) converts the piece into its counterpart one tier up. The chain runs all the way from Elite 1 at level 68 to Elite 4 at 146.

Every set, every class

Pick a class

Icons are the client’s own, pulled straight out of the game’s resource pack — they are 32 pixels square in there, so they are drawn with hard edges rather than blurred up to size.

Player versus environment

Berserker — Elite ladder

7 tiers · one evolves into the next

E-1

Apollo

Level 6873 · 8 pieces

1

Defence

1,050

At +9

2,136

Awakens with Crystal of Protection Lv 1 ×22 per piece, plus 1 Awakening Additive an attempt.

E-1.5

Destroyer Apollo

Level 7984 · 8 pieces

2

Defence

1,182

At +9

2,402

Awakens with Crystal of Protection Lv 1 ×44 per piece, plus 1 Awakening Additive an attempt.

E-2

Trones

Level 8994 · 8 pieces

3

Defence

1,314

At +9

2,670

Awakens with Crystal of Protection Lv 2 ×22 per piece, plus 3 Awakening Additives an attempt.

E-2.5

Blood-stained Trones

Level 110115 · 8 pieces

4

Defence

1,446

At +9

2,939

Awakens with Crystal of Protection Lv 2 ×44 per piece, plus 4 Awakening Additives an attempt.

E-3

Thor

Level 121126 · 8 pieces

5

Defence

1,578

At +9

3,204

Awakens with Crystals of Protection Lv 3 ×22 per piece, plus 5 Awakening Additives an attempt.

E-3.5

Dark Dyed Thor

Level 131136 · 8 pieces

6

Defence

1,710

At +9

3,473

Awakens with Crystals of Protection Lv 3 ×44 per piece, plus 6 Awakening Additives an attempt.

E-4

Blainn

Level 141146 · 8 pieces

7

Defence

1,841

At +9

3,743

Awakens with Crystals of Protection Lv 4 ×22 per piece, plus 7 Awakening Additives an attempt.

Player versus player

Berserker — Gladiator’s Elite

A separate, shorter chain bought with battlefield tokens rather than evolved out of the PvE ladder. It trades raw defence for the only full-set bonus in the game that does anything in a duel.

W-1

Aeshma-deva

Level 6873 · 8 pieces

Defence

954

At +9

1,942

Awakens with Crystal of Protection Lv 1 ×22 per piece, plus 1 Awakening Additive an attempt.

Full-set bonus

Stun resistance
+30
Knockdown resistance
+10
PvP damage taken
−20%
Max SD
+1,000
W-2

Blood-stained Aeshma-deva

Level 8994 · 8 pieces

Defence

1,314

At +9

2,670

Awakens with Crystal of Protection Lv 2 ×22 per piece, plus 2 Awakening Additives an attempt.

Full-set bonus

Stun resistance
+35
Knockdown resistance
+15
PvP damage taken
−40%
Max SD
+2,000

Icon strip order

  1. 1. Armour
  2. 2. Protector
  3. 3. Helmet
  4. 4. Pants
  5. 5. Boots
  6. 6. Gloves
  7. 7. Belt
  8. 8. Shirt

Hover a piece for its own level and defence. Levels differ per slot — the chest is always the highest and the shirt the lowest, which is why a set is listed as a range.

Tier level bands
E-1Level 68 – 73
E-1.5Level 79 – 84
E-2Level 89 – 94
E-2.5Level 110 – 115
E-3Level 121 – 126
E-3.5Level 131 – 136
E-4Level 141 – 146

Choosing between them

Elite or Gladiator’s Elite?

They are not two grades of the same thing. The Elite ladder is the progression: it goes seven tiers deep, ends far above anything the battlefield sets reach, and carries no set bonus at all — its full-set reward is an on-model visual effect.

The Gladiator’s Elite sets stop after two tiers and sit slightly under the Elite set of the same level on raw defence. What they have instead is the only full-set bonus in the game aimed squarely at fighting players: stun and knockdown resistance, a flat cut to damage taken from other players, and a large block of extra SD. In a battlefield those four lines are worth more than the defence gap; hunting monsters, they do nothing.

At a glance

Elite tiers
7 — E-1 to E-4, levels 68 to 146
Gladiator's tiers
2 — W-1 and W-2, levels 68 to 94
Pieces per set
8, one per equipment slot
Awakening
+1 to +9, on every piece of every tier
Elite set bonus
Visual effect only
Gladiator's set bonus
Stun & knockdown resist, PvP damage cut, Max SD