Guides
Guides
Written from the server's own scripts rather than from memory of how SUN used to work. Where a page gives a number — a drop rate, a success chance, a material count — that number was read out of the table the server is running right now.
Start here
What this server actually is, how to get moving, and how to make the client look and play the way you want.
What's in the game
The whole retail campaign, the Elite gear ladder, three kinds of PvP — an inventory rather than a sales pitch.
ReadYour first hour
Your starter kit, who's who in Waldchen, the first quest chain, what dying costs and when to party — in order.
ReadControls & hotkeys
Every default key and what it opens, the four-row action bar, chat prefixes, and how to rebind anything.
ReadGraphics & options
The Options window setting by setting — the sharper-texture, smoothing and shadow settings this client added, interface and text size, and what is worth turning on.
ReadYour character
Levels, stats, skills and the roads between towns — the things every character runs on.
Levelling
Level 1 to 177: where to hunt at every level, the three-level rule behind every kill, and how steep the curve gets past 100.
ReadStats & builds
What each stat actually does for your class, the ceilings on stats and speed, and the five free resets every character gets.
ReadSkills
Skill points, the two trees every class runs, casting, cooldowns — and Skill Liberation at the top end.
ReadGetting around
Towns, portals, waypoints and the world map — how to cross two continents without walking all of it.
ReadGear
The ladder every character climbs, the systems bolted to it, and what walks beside you.
Armour
Every Elite and Gladiator's Elite set, class by class, with the defence each one is actually worth.
ReadElite 1
The first rung, and the only gear you never replace. What a piece costs and where its three materials come from.
ReadAwakening & evolution
+1 to +9 on every Elite piece, and the additive that turns the set you wear into the next tier up.
ReadEnchanting
+1 to +15: the four Photons, the odds you can buy, and exactly which step starts destroying items.
ReadZard jewels
Sockets and the four grades — including why five of the same jewel beats five different ones by a mile.
ReadPets, mounts & costumes
Twenty pets and where to get them, how fullness and loyalty switch their bonuses on, the nine stable mounts and their speeds, and the costume on sale.
ReadEarning it
Where the experience, the materials, the money and the rewards come from.
Quests
1,600 quests: the story chapters, the daily rotation, what the map marks for you, and the Journey window that says where to go next.
ReadAuto-hunting
How the built-in auto-hunt works: the two scrolls, the bar, Auto Quest, and what it leaves to you — and why no scroll can be had right now.
ReadCrafting
Everything the Crafter can make, and the part nobody writes down: which monster drops each material, where, at what rate.
ReadMissions
Forty-nine instanced dungeons, one to ten players, a first clear that pays Elite crafting material from level 80 up, and a world clear-time ranking.
ReadTrials & the Cursed Tower
Six elemental tower grades behind a ten-minute door: when it opens, which key gets you in, and what waits on each floor.
ReadMonster Colosseum
A private arena for your party: wave after wave, a boss every hundred kills, then the Hellfire Emperor — ticket prices, entry rules and what a run pays.
ReadArea Conquest & achievements
Nine completion bars ending in top-grade Zards — and the level milestones that quietly hand you a free Elite 1 set and most of a Mayan stockpile.
ReadEvents & daily rewards
The +10% weekend experience boost, a 31-step Daily Log that pays you for logging in, and a free Crystal Pillar buff in every town.
ReadFighting players
The battlefields, the top-end Chaos Zone, and the weekly guild siege.
Battlefields & Chaos Zone
Six-a-side objective matches from level 140, the Chaos Zone at the cap, and the Gladiator's gear they pay for.
ReadTemple of Blood
Saturday's guild takeover of thirty-one regions: when it runs, who can walk in, and the bonus every member carries all week.
ReadLook it up
Read straight out of the server's own tables. No hand-typed numbers.
Start here
Download the client
One archive. The launcher keeps it current from then on.
Reference
Character classes
Eight playable, one in development, and the two skill trees each of them runs.


Trade & company
Guilds, parties, friends and chat — and every way heim and items change hands.
Guilds
Founding one for 100,000 heim, the four ranks and what each may do, twenty guild levels, the warehouse, alliances and hostility.
ReadParties, friends & chat
Why a party earns more per kill than going solo, the seven loot rules, every chat channel, and your friend list.
ReadTrading & storage
The trade window, private shops, what merchants pay, storage and your bag — and which items are locked to your account or to one character.
ReadW Coin & the shop
Every way to get W Coin — playing, the voucher, donating — what the shop sells, and what it never will.
Read