GuidesCrafting
Crafting
The Crafter NPC will build you potions, wings, accessories and most of the Elite gear ladder — 1,340 recipes in all. The recipes are the easy part. This page is mostly about the hard part: where the materials actually come from.
1,340
recipes
7
towns, any of them
875
that cannot fail
5%
the longest odds
First
Find the right smith
Every town has two of them, and they are not interchangeable. The Crafter builds things out of materials. The other one enchants, sockets and evolves gear you already own — that is a different job and a different guide.
| Town | Crafter |
|---|---|
| Waldchen | Guirandor, Hobin |
| Tringel | Kerden |
| Etherain | Arbenheno, Lardohen, Bernstein |
| Aukra | Ganesa |
| Kortoq | Vincent |
| Esmara Village | Mufasa |
| Esod | Coleman |
How it works
One window, one roll per item
Talk to the Crafter and the full recipe tree opens. Pick something and it shows you the materials, the heim and the odds before you commit.
- 1
Pick the recipe, not the material
The tree is organised by what comes out — potions, wings, accessories, Elite gear. You choose the result and the window tells you what it wants. - 2
Check the percentage
Every recipe carries its own success rate. 875 of the 1,340 are a flat 100% and simply cannot fail. The rest run down through 50%, 30% and 20% to a floor of 5%. - 3
Bring everything at once
Materials have to be in your inventory, in full, before the button will do anything. Nothing is taken until you press it. - 4
Craft several in one go
You can queue a batch. Each item in that batch rolls its own success independently, so ten attempts at 50% is ten separate coin flips rather than one.
The one rule worth learning
Rank decides the drop, not the zone
This is the thing that makes material farming click. The same monster ranks drop the same materials in every region of the game. Moving to a higher zone changes the tier you get, but killing ordinary trash will never produce a boss material no matter how high the level.
| Monster rank | What it drops for crafting | Typical rate |
|---|---|---|
| General | Glass bottles, Noblesse and Strength Crystals, Extra Stones — the potion feedstock | 5% bottles, 0.4% crystals |
| Elite / Leader | The same list, at roughly half the rate. Not worth seeking out for materials. | 0.2 – 0.4% |
| Mid-boss | The real materials: Magical Power, ether liquids and vials, Crystals of Protection and Destruction | 10 – 91% |
| Boss / Lucky | The same mid-boss table, and the only source of the top crystal tiers | 4 – 91% |
Potion materials
The stuff that drops off anything
Recovery potions and their ingredients are built from what ordinary monsters shed. You will pick these up without trying; the only question is whether you kill enough.
Common Glass Bottle
5% from anythingThe base of every crafted potion. Drops from every rank in every region at a flat 5%, and the general stores sell them too — there is never a reason to farm one deliberately.
Noblesse Crystal
0.4% from anythingThe other half of a Recovery Potion. A flat 0.4% off general and leader monsters everywhere, half that off elites and bosses. Ten Noblesse Crystal Fragments also compose into one for 50,000 heim, guaranteed.
Strength Crystal
0.4% from anythingIdentical drop profile to the Noblesse. It feeds the Instant Recovery line, and ten Fragments compose into one the same way.
Extra Stone
0.2% from anythingThe scarce one of the four, at half the crystal rate. If you are short, 50 Noblesse plus 50 Strength Crystals compose into one for 100,000 heim at 100% — usually faster than waiting for the drop.
Buff potion materials
Named monsters only
The Cheetah, Wolf, Bear, Falcon and Snake potion lines want three things at once — a soul stone, an ether liquid and a magical power tier — and all three come off mid-bosses and bosses. Clearing named monsters as you pass is the whole strategy.
Magical Power Powder
91% · low levelAstonishingly common off named monsters in the first three regions — 91% in the Forest of Beasts and the Etherain Sewer, 82% in the Frozen Palace. The lowest-level material on this page and the easiest to stockpile.
Magical Power Fragment
70% · level 133+The next tier up, and it moves to the late zones: 70% off named monsters in the Land of Eternal Castle, the Gate of Heaven, the Kortoq Coastline and Galenoa Jungle. The rate is generous but only a couple of monsters per region carry it, so composing ten Powders into one for 50,000 heim is usually faster than hunting for it.
Magical Power Piece
20% · level 133+The same monsters as the Fragment, a third as often. Ten Fragments compose into one for 100,000 heim at 100%, which is usually the better route.
Magical Power Lump
10% · level 133+The top tier, 10% off the same late-zone named monsters. Ten Pieces compose into one for 150,000 heim, guaranteed.
Soul Stones
20% · any regionOne per potion line — Cheetah, Wolf, Bear, Falcon, Snake. A flat 20% off mid-bosses, bosses and lucky monsters in every region from the Forest of Beasts to the Land of Eternal Castle, so farm them wherever you already are.
Ether Crude Liquid
91% · low levelFour grades, Normal through Shiny. The Normal grade comes off named monsters in the first three regions at the same 91% as the Powder — the two drop together, which is why early named monsters are worth the detour.
Vials
70 – 91%One Drop through Four Drop, and they track the zone tier: One Drop at 91% early, Two Drop at 70% off named monsters at level 133 and above. These are the one late material with real volume behind them — the Land of Eternal Castle and the Gate of Heaven each field close to two hundred named spawns, so vials pile up faster than anything else you go there for.
Fight Coin
black marketNot a drop at all. The Black Market Operator — one each in Waldchen, Aukra, Tringel and Kortoq — sells them for 9 Bloodstained Tokens. They buy into the [W-2] battlefield Elite sets, and the same merchant stocks soul stones and vials for tokens if you would rather not farm them.
Endgame materials
Crystals, and the one place worth the trip
Hephasto's pre-enchanted +9 Elite armour, the evolution additives, the wings and the second Elite tier all run on two crystal families. Both come off named monsters at level 135 and above — and one zone carries so many of them that nowhere else is close.
Crystal of Protection
Sonen Shine FortressThree levels, and all three come out of the Sonen Shine Fortress: Lv.1 at 40%, Lv.2 at 52%, Lv.3 at 4%. The fortress carries 27 different named monsters across 57 spawn points, so a full clear is worth twenty-odd crystals. Nothing else in the game comes close for these.
Crystal of Destruction
same monstersThe aggressive counterpart and much rarer — 10% for Lv.1 and 13% for Lv.2, off the same fortress monsters that drop the Protection crystals. One clear collects both families, so there is never a reason to farm them separately.
Spirit Stone of Crimson
1.5% · level 129Wanted by 344 recipes — the wings and the whole second Elite tier — which makes it the most demanded drop on this page. 1.5% off the level-129 named monsters that populate the Corrupted Temple tier of every region. You can also craft it, but read the last section first.
Lv.4 Mayan Jewel & Metal
merchant onlyBetween them these two are wanted by 427 recipes each, more than anything else in the game. No monster drops a Mayan piece at any level. They come from one merchant and one ladder, which is the next section.
| Material | Where to farm it | Rate | Named spawns there |
|---|---|---|---|
| Crystal of Protection Lv.1 | Sonen Shine Fortress | 40% | 57 |
| Crystal of Protection Lv.2 | Sonen Shine Fortress | 52% | 57 |
| Crystal of Protection Lv.3 | Sonen Shine Fortress | 4% | 17 |
| Crystal of Destruction Lv.1 | Sonen Shine Fortress | 10% | 57 |
| Crystal of Destruction Lv.2 | Sonen Shine Fortress | 13% | 57 |
| Spirit Stone of Crimson | Any region, Corrupted Temple tier | 1.5% | 5 – 7 per region |
| Magical Power Fragment | Land of Eternal Castle, Gate of Heaven | 70% | 2 per region |
| Vial of Two Drop | Land of Eternal Castle, Gate of Heaven | 70% | 190+ |
The Mayan ladder
The 427-recipe bottleneck
Lv.4 Mayan Jewels and Metals are the most demanded materials in the game and no monster anywhere drops one. Every Mayan piece traces back to a merchant who takes online points — the ones you earn simply for being logged in.
| Rung | Where it comes from | Odds |
|---|---|---|
| Lv.1 Jewel / Metal | Online Point Merchant — Cronous in Waldchen, Temps in Aukra — 1 point each | — |
| Lv.2 Jewel / Metal | The same merchant, 3 points each. Or craft from 5 × Lv.1 for 17,000 / 15,000 heim. | 80% |
| Lv.3 Jewel / Metal | Craft from 5 × Lv.2, 19,000 / 17,000 heim | 60% |
| Lv.4 Jewel / Metal | Craft from 5 × Lv.3, 21,000 / 19,000 heim | 50% |
Worth knowing
Three shortcuts and one dead end
A few things that only show up once you compare a recipe against what the material would cost to get any other way.
Farm the Spirit Stone, do not craft it
The recipe turns one Lv.4 Mayan Jewel and two Lv.4 Metals into one Spirit Stone of Crimson, at 50%. Priced through the point merchant that is roughly 1,500 online points — around 750 hours logged in — for a stone that drops at 1.5% from level-129 named monsters. The recipe exists for people with points to burn, not as the intended route.
Compose the potion crystals rather than waiting
Noblesse and Strength Crystals drop at 0.4% and Extra Stones at 0.2%, but the compose recipes for all three are flat 100%. If you are sitting on fragments or spare crystals, turning them up is guaranteed where the drop is not.
Read the spawn count, not just the percentage
The highest drop rates in the game sit on lone named monsters. Spini in the Kortoq Coastline drops Crystal of Protection Lv.1 at 80% — the best rate anywhere — but there is exactly one Spini, so a trip yields under one crystal. The Sonen Shine Fortress pays 40%, from fifty-seven spawns. Half the rate, thirty times the crystals. Kill the lone ones on the way past; farm the crowded zones.
The gathering nodes are not for crafting
The collectable objects scattered around the world look like the obvious place to gather materials, and they are not: all 572 of them yield quest items and Area Conquest treasure. Not one produces a material used by any of the 1,340 recipes. Materials come from kills, from merchants, and from the Crafter itself.
Guide
Enchanting
The other smith in every town. Take the gear you crafted from +1 to +15, and find out which step starts destroying it.
Guide
Armour
The Elite ladder the crafting tree feeds, class by class, with the defence each tier actually gives you.
Guide
Zard Jewels
The socket system, and why concentrating attributes on one stat beats spreading them across several.

