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GuidesEnchanting

Enchanting

Every weapon and every piece of armour can be taken from +1 to +15. The first seven steps are free of risk, the next five can knock you back down, and the last three can take the item off you entirely. Here is the whole ladder, and what it costs.

+15

highest enchant

4

materials, one per band

+8

first step that can drop you

+13

first step that can destroy

Step by step

How an enchant is done

Enchanting happens at an NPC, not in your bag. The same NPC also handles jewels, awakening and evolution, so it is the one you will come back to for everything that improves gear you already own.

  1. 1

    Find the Enhancement NPC

    Every town has one — Wilot and Anse in Waldchen, Isloge in Tringel, Hanen, Helbarm and Shuttleworth in Etherain, Kalidas in Aukra, Hank in Kortok, Hancell in Old Esmara. Their name carries the word Enhancement. The other crafting NPC beside them, marked Crafting, is a different window: that one is for recipes, not enchanting.
  2. 2

    Open the enchant menu

    Talk to them and pick enchanting from the list of things they do. The window takes one piece of equipment and one material.
  3. 3

    Put the item in, put a Photon in

    Which Photon depends on the level you are going for, and only one is ever consumed per attempt. The table below says which.
  4. 4

    Choose your odds

    Four buttons: 100%, 75%, 50% and 25%. This is the actual chance of success, not a rating — the server rolls against exactly that number. 100% cannot fail.
  5. 5

    Add a reagent if you are past +7

    Optional, and it costs you the reagent every time — but from +8 onward a failure has teeth, and from +13 it can end the item.

Materials

The four Photons

One material per attempt, whichever odds you choose. The Photon changes every few levels; nothing else in the recipe does.

Photon

Photon

+1 → +6

The starter material. Common enough that the early ladder is really just a heim cost.

Packing Photon

Packing Photon

+7 → +9

Where enchanting stops being free. +7 is still safe; +8 and +9 are not.

Trans Photon

Trans Photon

+10 → +12

+10 is a safe step again — a genuine breather before the last stretch.

Extra Photon

Extra Photon

+13 → +15

The last three levels. Every one of them can destroy the item outright.

One Photon, whatever odds you pick

Dropping to 25% does not buy you a cheaper material — the attempt still eats exactly one Photon. What changes is the heim, and on high-tier gear it barely changes at all: on Elite-level equipment a 25% attempt still costs three quarters of what the guaranteed one costs. Unless you are enchanting something disposable, the 100% button is almost always the right one.

The risk

What a failure actually costs

This is the part worth reading twice. The penalty is not the same at every level, and it is not the same on every piece of gear.

TargetMaterialIf it failsChance of the penalty
+1 → +7Photon / Packing PhotonNothing. You lose the material and the heim.
+8Packing PhotonDrops one enchant level60% · 30% on level 68+ gear · 20% on the top weapons
+9Packing PhotonDrops two enchant levels60% · 30% on level 68+ gear · 20% on the top weapons
+10Trans PhotonNothing
+11Trans PhotonDrops one enchant level50% · 33% on the top weapons
+12Trans PhotonDrops two enchant levels50% · 33% on the top weapons
+13 → +15Extra PhotonThe item is destroyed50% · the top two weapon tiers drop a level instead
“The top weapons” are the two highest weapon tiers in the item script, which sit at character level 80–85; they carry a gentler failure schedule than everything else in the game and never break. Level 68+ gear means the Elite ladder — E-1 upward.
A failure at +13 or above deletes the item. Not its enchant level — the item. Half of all failed attempts at +13, +14 and +15 destroy whatever is in the window, and that includes fully awakened, fully socketed Elite pieces. If you are taking something you care about past +12, take it there at 100% and with a Red Reagent in the slot.

Insurance

The two reagents

Both cancel the penalty for one attempt. Neither improves your chance of succeeding.

Blue Reagent

Blue Reagent

stops the drop

For +8 to +12. If the attempt fails, the enchant level stays where it was instead of falling one or two steps.

Red Reagent

Red Reagent

stops the destruction

For +13 to +15. If the attempt fails, the item survives. This is the only thing standing between a bad roll and losing the piece.

Each reagent matches one kind of penalty, and the window will not accept the wrong one. Be aware that the reagent is spent the moment you press the button — it is consumed on a success as well as on a failure, so a run of good luck at 100% still burns through them.

Supply

Turning junk stones into Photons

The small stones that drop everywhere are not vendor trash. They convert upward, five to one, all the way into enchant material — and every step is guaranteed.

Maxi Stone

Maxi Stone

×5

Over Stone

Over Stone

×5

Strength Stone

Strength Stone

×5

Mega Stone

Mega Stone

×5

Giga Stone

Giga Stone

×1

Photon

Photon

Every step succeeds outright — there is no roll anywhere in the chain. The exchange rate is steep, at 625 Maxi Stones for a single Photon, but the stones cost you nothing but the mobs you were already killing.

Supply

Two places that hand you Photons outright

Converting stones is the fallback. These two are faster, and neither of them is a grind you would not already be doing.

Repeat a mission

Every clear after your first on a given mission pays a Photon — ninety-seven times in a hundred a plain one, two per cent a Packing Photon and one per cent a Trans Photon. A short mission you can run on repeat is the closest thing the game has to a Photon farm.

Hit 50% in a region

The halfway mark on every Area Conquest bar pays a stack of enchant material outright, and it climbs with the region: twenty Photons in the Forest of Beasts, sixty by the Frozen Palace, Packing Photons from the Valley of the Dragonkin, Trans Photons in Green Earth — and ten Extra Photons in the Boreas Mountains, which is the only bulk source of the material for +13 and up.