GuidesAwakening & evolution
Awakening & evolution
Nothing on the Elite ladder is ever thrown away. Awakening sharpens the piece you already own in nine steps, and evolution turns a finished piece into the same slot one tier up. Both succeed every time. What each one costs, what survives the jump, and where the ladder really ends today is below.
+9
awakening steps per piece
100%
every step, both systems
0
heim either window charges
E-4
top of the ladder today
Step by step
Awakening a piece
Awakening adds a flat bonus to one piece of Elite gear, one level at a time, up to +9 — defence on armour, attack on a weapon. It is done at the Enhancement NPC, the same one that enchants, under Equipment Awakening.
- 1
Take the piece off
Both the awakening and the evolution window only work on items in your bag. Unequip whatever you are about to improve. - 2
Talk to the Enhancement NPC
Every town has one — Wilot and Anse in Belthen, Isloge in Tringel, Hanen, Helbarm and Shuttleworth in Etherain, Kalidas in Aukra, Hank in Kortok, Hancell in Old Esmara. Pick Equipment Awakening from their menu. - 3
Put in the piece, one material and the additives
The material is either a stack of crystals or a single Hephasto piece — one or the other, not both. The additive is the Awakening Additive, and the number wanted climbs with the tier. Each has to be one stack holding the full count. - 4
Press it — there is nothing to lose
Every awakening on every Elite piece succeeds. There is no roll you can fail and no heim fee. The material and additives are used up and the piece goes up a level. - 5
Repeat to +9
Crystals move a piece up one level per attempt, so +9 the long way is nine attempts. Nine is the cap, and it is also the price of evolving — see further down.
Materials
What each attempt costs
One material and a handful of Awakening Additives, every time. The material changes every two tiers and doubles at the half tiers; the additive count climbs by one or two per tier.
Awakening Additive
every tierThe one thing every attempt on every piece needs. One at Elite 1, seven at Elite 4.
Crystal of Protection
armourThe armour material, in four grades. Lv 1 for Elite 1, Lv 2 for Elite 2, and so on up.
Crystal of Destruction
weaponsThe weapon equivalent, same grades, same counts. A weapon pays what a chest pays.
[E-1] Hephasto's Armor+9
shortcutA single-item material that takes a fresh piece straight to +9. Explained in the box below.
| Tier | A chest takes | A weapon takes | Awakening Additives |
|---|---|---|---|
| E-1 | 22 Crystal of Protection Lv 1 | 22 Crystal of Destruction Lv 1 | 1 |
| E-1.5 | 44 Crystal of Protection Lv 1 | 44 Crystal of Destruction Lv 1 | 1 |
| E-2 | 22 Crystal of Protection Lv 2 | 22 Crystal of Destruction Lv 2 | 3 |
| E-2.5 | 44 Crystal of Protection Lv 2 | 44 Crystal of Destruction Lv 2 | 4 |
| E-3 | 22 Crystals of Protection Lv 3 | 22 Crystals of Destruction Lv 3 | 5 |
| E-3.5 | 44 Crystals of Protection Lv 3 | 44 Crystals of Destruction Lv 3 | 6 |
| E-4 | 22 Crystals of Protection Lv 4 | 22 Crystals of Destruction Lv 4 | 7 |
The +9 shortcut at Elite 1 and 1.5
The Crafter makes a Hephasto piece for every Elite 1 and Elite 1.5 armour slot, and one for Elite 1 weapons, that awakens a piece by nine levels in a single attempt. The chest version costs 110 Crystals of Protection Lv 1 and 1,000,000 heim and never fails — against 198 crystals over nine attempts the long way, and it spends the additives once instead of nine times. Every slot works out at roughly half the crystals. The Elite 1.5 versions cost 220 for the chest and 1,500,000 heim.
It always adds nine, stopping at the cap, so use it on an unawakened piece: put it on a +5 and four of those levels are simply lost. You will find it at the Crafter under Awakening/Evolution Material Item. The names are spelled exactly as the client prints them.
Worked example
One chest, +0 to +9
The Berserker’s Elite 1 chest, the Apollo Armor, starts at 233 defence. This is what awakening does to it. Every other piece and class follows the same curve at its own scale — the armour guide has the full-set totals for all of them.
| Awakening | Defence added | Chest total |
|---|---|---|
| +0 | — | 233 |
| +1 | +56 | 289 |
| +2 | +67 | 300 |
| +3 | +80 | 313 |
| +4 | +97 | 330 |
| +5 | +116 | 349 |
| +6 | +140 | 373 |
| +7 | +168 | 401 |
| +8 | +200 | 433 |
| +9 | +241 | 474 |
Weapons
Exactly the same, on attack instead of defence. The Elite 1 Niebelung Two-Handed Axe hits for 378–535 out of the box and gains 431 weapon attack at +9.
In the tooltip
Hover any Elite piece and you will see Awakening Level (3/9) beside a row of nine stars, one lit gold for each level. Once it is awakened, a green line under it says what that is worth — Defense Increase on armour, Weapon Attack Increase on a weapon.
Supply
Where the materials come from
The additive you make yourself. The crystals you mostly earn — and the higher the grade, the thinner the supply gets. All of them trade freely between players.
| Material | Where it comes from |
|---|---|
| The Crafter makes one from 100 Photons, 50 Packing Photons, 5 Trans Photons or a single Extra Photon, plus 3,000,000 heim, every time. The monthly attendance calendar also pays one on your 19th check-in of the month and another on your 21st. | |
| Crystals of Protection drop from the Temple of Blood lucky monsters, among others; Crystals of Destruction from a few other monsters. The 90% mark on the Area Conquest bar pays both outright in the Valley of the Dragonkin (5 Protection, 3 Destruction), the Aiort Graveyard (20 and 10) and Helron’s Castle (60 and 30). | |
| Protection again off the Temple of Blood lucky monsters, Destruction off a couple of other monsters, and both from the 90% mark in Green Earth (30 and 15) and the Shelter for Spirits (60 and 30). | |
| The 90% mark in the Boreas Mountains — 20 Protection and 10 Destruction, once per character. That is the only source we can point you to. | |
| No source we can point you to yet. They are the only material an Elite 4 piece accepts, so for now an Elite 4 piece cannot be awakened. |
Evolution
The same slot, one tier up
Once a piece is at +9 it can be evolved: one Elite Evolution Additive for that exact step turns it into its counterpart a tier higher — same class, same slot, new name, higher base. Same NPC, under Equipment Evolution. It always succeeds and costs no heim.
It must be +9
The window will not take a piece below full awakening. That is the real cost of evolving: a full run of awakening on the tier you are leaving.
The tag is the step
Each additive has the step it is for in square brackets at the front of its name. It only works on that step — the E-1 one does nothing for an E-1.5 piece.
No level check
You can evolve before you can wear the result. The new piece keeps its own level requirement, so it will sit in your bag until you catch up.
| On the old piece | On the new piece |
|---|---|
| Awakening +9 | Back to +0. The new tier awakens from scratch. |
| Sockets and the Zards in them | Gone with the old piece. Nothing socketed comes across. |
| Enchant +0 to +7 | +0 |
| Enchant +8 to +12 | +7 |
| Enchant +13, +14, +15 | +11, +12, +13 |
Two routes
The additive, or the Crafter
Every step up has the evolution window. Three of them also have a Crafter recipe that takes the piece itself — no awakening needed — and hands back the next tier already enchanted.
E-1 → 1.5
E-1.5 → 2
E-2 → 2.5
E-2.5 → 3
E-3 → 3.5
E-3.5 → 4
E-4 → 4.5
| Additive | Made from | Or from | Heim |
|---|---|---|---|
| E-1 → E-1.5 | 5 Lv.2 Mayan Jewel + 5 Lv.2 Mayan Metal | 30 Crystal of Protection Lv 1 | 5,000,000 |
| E-1.5 → E-2 | 15 + 15 Lv.2 Mayan | 200 Crystal of Protection Lv 1 | 10,000,000 |
| E-2 → E-2.5 | 10 + 10 Lv.3 Mayan | 30 Crystal of Protection Lv 2 | 10,000,000 |
| E-2.5 → E-3 | 5 + 5 Lv.4 Mayan | 200 Crystal of Protection Lv 2 + 5 artifacts | 20,000,000 |
| E-3 → E-3.5 | 10 + 10 Lv.4 Mayan | 30 Crystals of Protection Lv 3 + 5 artifacts | 20,000,000 |
| E-3.5 → E-4 | — | 100 Crystals of Protection Lv 3 + 5 Dark Dyed artifacts | 30,000,000 |
| Step | Bring | Plus | You get |
|---|---|---|---|
| E-1 → E-1.5 | The E-1 piece at +12 or higher | Lv.3 Mayan Metal and Jewel — the same counts the E-1 recipe took. No heim. | E-1.5 at +10 |
| E-2 → E-2.5 | The E-2 piece at +12 or higher | Lv.4 Mayan Metal and Jewel, the same counts. No heim. | E-2.5 at +10 |
| E-3 → E-3.5 | The E-3 piece at +12 or higher | Spirit Stones of Crimson, a Dark Dyed artifact for your class and Lv.4 Mayan Metal, plus 60–150 million heim | E-3.5 at +12 |
| E-3 → E-3.5 | The E-3 piece at +15 | The same, plus Lv.4 Mayan Jewel | E-3.5 at +15 |
Which one to use
If your piece is +12 or better and the step has a recipe, use the Crafter. The window would hand a +12 piece back at +7; the Crafter hands it back at +10 (+12 at Elite 3), and you do not have to awaken it to +9 first. Below +12 the Crafter will not accept it, and the window is the only door.
The steps with no recipe
E-1.5 → E-2, E-2.5 → E-3 and E-3.5 → E-4 are window-only. Two tiers can also be made from nothing: the Crafter builds E-2 pieces outright from Lv 1 crystals, Spirit Stones of Crimson and your class material, at 100%, and E-3 pieces from Lv 2 crystals, Spirit Stones and an artifact — but those only succeed 5% of the time, and a failed attempt still uses up everything you put in.
The ladder
Seven rungs, and where it stops
One chest, all the way up. The name and the art change at every rung; underneath it is the same piece, converted seven times.
| Tier | The chest | Wear at | Base defence | +9 adds | Next rung by |
|---|---|---|---|---|---|
| E-1 | Apollo Armor | 73 | 233 | +241 | Window, or the Crafter from +12 |
| E-1.5 | Destroyer Apollo Armor | 84 | 263 | +271 | Window |
| E-2 | Trones Armor | 94 | 292 | +301 | Window, or the Crafter from +12 |
| E-2.5 | Blood-stained Trones Armor | 115 | 321 | +332 | Window |
| E-3 | Thor Armor | 126 | 351 | +362 | Window, or the Crafter from +12 or +15 |
| E-3.5 | Dark Dyed Thor Armor | 136 | 380 | +392 | Window |
| E-4 | Blainn Armor | 146 | 409 | +423 | Nothing — see below |
Even Elite 4 is hard going
The last rung needs Lv 3 crystals twice over: 44 per attempt to take an E-3.5 chest to +9, and another 100 in the E-3.5 → E-4 additive. The one source we can point you to pays twenty per character. And once you are there, an Elite 4 piece takes Lv 4 crystals to awaken, which nothing hands out yet. Plan on Elite 3.5 as the tier you finish, and treat Elite 4 as a long project.
Set auras
Wear all eight armour pieces of one Elite set — same tier, same set — and your character carries that set’s aura, a different one at every tier. The weapon is not part of the set. It is purely a look: Elite sets carry no stat bonus. Evolving a set one piece at a time breaks the aura until the other seven have caught up.
Reference
Armour
Every Elite set class by class, with each set’s defence out of the box and fully awakened.
Start here
Elite 1
The first rung — the only one built from raw materials — and where its Mayans and souls come from.
The other axis
Enchanting
+1 to +15 with Photons, and why +12 is the number to aim for before you evolve.

