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Battlefields & Chaos Zone

Fighting other players runs through one window. Today it holds one open battlefield — Zapir, six a side — and a free-for-all room with no rules and no rewards. The currency Zapir pays is what buys the Gladiator’s Elite sets. This page covers the entry bar, how a match is won, and what the rewards turn into.

1

battlefield open

140

level to queue

10,000

Equipment Grade to queue

2,500

points wins a match

Where it lives

The Chaos Zone window

Chaos Zone is not a separate map or a harder version of the battlefields. It is the window every player-versus-player mode is queued from. Press F11 to open it.

Listed asWhat it isCan you enter?
Zapir Battlefield 6vs6Two teams of six fighting over three strongholds. The only battlefield that pays.Yes — level 140 and up
Free Battle RoomA room you can open yourself. Everyone outside your party is an enemy. No score and no reward.Yes — any level
Frost Battlefield 6vs6Listed, but its enter button is switched off.No — “The Season of Battlefield has ended.”
Gold Rush · Tomb of desire 6vs6Listed on its own tab, also switched off.No — same message
The window shows a recommended level of 160–177 beside each battlefield. It is only a recommendation and nothing checks it. The real bar is level 140 and an Equipment Grade of 10,000.

Step by step

Getting into a match

You queue alone, from anywhere, and the game builds the teams. The real obstacle is not the level.

  1. 1

    Meet the bar

    Level 140 and an Equipment Grade of 10,000 or higher. The tooltip spells it out: “You must be Level 140 with an equipment rating of 10000 or higher to enter.”
  2. 2

    Leave your party

    Party members cannot reserve a place. You also cannot queue while you carry the full chaotic mark from killing players (see the last section), or while a deserter lock-out from an earlier match is still running.
  3. 3

    Open the window and reserve

    Press F11, pick Zapir Battlefield and reserve. You keep playing while you wait.
  4. 4

    Wait for twelve

    A match starts the moment twelve players are waiting. The teams are dealt out in pairs: healers are split between the sides first, then everyone else by Equipment Grade, and each pair goes one to each side at random. If the queue never reaches twelve, a smaller even match is forced once the first player in line has waited five hours and at least six are queued.
  5. 5

    Get in, get ready

    Everyone has five minutes to arrive. After that comes 45 seconds of preparation, then the gates open.
10,000 is a very high Equipment Grade. The Equipment Grade achievements in the J window stop at 5,000, half of what the battlefield asks for. Check your grade before you plan around this content.

The rules

How Zapir is won

First team to 2,500 points wins. Points come from three places, and the strongholds are the one that decides it.

SourcePointsHow often
Just being in the match+10 to both teamsEvery 10 seconds
Each stronghold your team holds+10Every 10 seconds, per stronghold
Killing an enemy player+1Per kill
Both teams bank the flat 10 whatever happens, so no match runs past about 42 minutes of fighting. If both teams reach the target on the same points, the match is a draw.

Taking a stronghold

Zapir has three: Seaside, Thornwood Bush and Relics Stronghold. Work the flag for 10 seconds to seal it. The stronghold then falls to your team after 60 seconds. If the team that held it seals it back inside that minute, they keep it, and the game counts that as a defence. Holding all three puts your team 30 points a tick ahead of the other side’s flat 10.

Dying and coming back

Five seconds after you fall you are moved back to your team’s safe area. The dead come back together in a wave every 30 seconds. Each revived player is immune to damage for 15 seconds. Kills are worth only a single point, so a fight is really about who gets back to the flags first.

Voting a player out

Once either team has 1,000 points, you can call a vote to remove someone from your own team. A single “no” ends the vote, and another cannot be called for a minute. A player voted out is sent off the field and gets the one-hour deserter lock-out.

Leaving early

Walk out during the preparation or the match and you cannot reserve another place for an hour. The lock-out stays on through death. Finish the match instead: even a loss pays.

Rewards

What a match pays

Everyone who took part is paid when the match ends, winners and losers alike. Everything on the list is handed over; there is nothing to choose between.

ResultYou receive
Win3 Source of Light and Darkness · 1 Medal of Battlefield · 3 Bloodstained Tokens · 10 SUN CHIPs
Loss or draw1 Source of Light and Darkness · 1 Bloodstained Token · 1 Particle of Light and Darkness · 5 SUN CHIPs
Did nothingA Battle Field Manager’s Warning, and nothing else
Any finished match50 W Coin, for up to six matches a day per account
“Did nothing” means exactly that: no damage dealt, none taken, no healing, no kills, no assists, no stronghold. Any of those at all keeps you on the normal table. The Warning also carries the one-hour lock-out and pays no W Coin.
Source of Light and Darkness

Source of Light and Darkness

the main currency

What the Gladiator’s Elite armour trader takes, and half of every W-2 upgrade. Three per win, one per loss.

Bloodstained Token

Bloodstained Token

black market

Right-click tokens to put them in your Currency Purse; the Black-Market Operators take them from there. One token buys one Source.

Medal of Battlefield

Medal of Battlefield

win only

Only the winning team gets one. Severus in Etherain trades them for experience, Source and Fight Coins.

SUN CHIP

SUN CHIP

achievement

Counts toward a ten-step achievement in the J window: every 100 collected up to 1,000 pays heim, from 1,000,000 up to 19,000,000, plus an item.

Particle of Light and Darkness

Particle of Light and Darkness

no buyer yet

Paid on a loss or draw. Nothing in the current shops takes it, so for now it only piles up.

Battle Field Manager’s Warning

Battle Field Manager’s Warning

penalty

What you get for standing still. It replaces the reward entirely.

Zapir achievements

Wins are counted in the J window. At 100, 200, 300, 400 and 500 wins they pay 1, 2, 3, 4 and 5 million heim. The 500th win also gives the title Ruler of Battlefield. Taking 500 strongholds earns Master of Attack, and defending 500 earns Expert of Defense. The earlier steps of those two pay nothing.

Spending it

The black market and Severus

Every town has a Black-Market Operator — Tringel, Waldchen, Etherain, Aukra, Kortoq and Esmara Village — and they all sell the same list for Bloodstained Tokens.

ItemTokensNotes
Source of Light and Darkness1So a win is worth up to six Source once its tokens are spent
Fight Coin9The second material in every W-2 upgrade
Gladiator’s Elite skin set box3One per class
Ring of Roar · Ring of Scream · Necklace of Struggle30 / 80 / 180Lasts 1, 3 or 7 days
Box of any of those three200One random version — 1-day, 3-day, 7-day or unlimited
Vial of One / Two / Three / Four Drop1 / 3 / 6 / 10Ether potion bottles
Normal / Clear / Transparent / Shiny Ether Crude Liquid1 / 3 / 6 / 10
Soul Stone of Cheetah, Bear, Wolf, Falcon or Snake1
Cheetah’s, Wolf’s, Falcon’s, Bear’s or Snake’s Potion Box3A random 30-minute buff potion of that animal
Fight Coin

Fight Coin

for W-2

Two ways to get it: 9 tokens at any black market, or 3 Medals of Battlefield handed to Severus. Nothing else pays it.

Severus, the Battle Field Manager

He stands in Etherain and gives two quests from level 130. Purpose of Fight is daily: one Medal for 800,000,000 experience and 10 Source of Light and Darkness. Ruler of Battlefield repeats as often as you like: three Medals for one Fight Coin.

The gear

Gladiator’s Elite, W-1 and W-2

Two tiers of armour built for fighting players. You buy W-1 outright with Source; W-2 is made from it, and the step can fail. The per-class sets and their defence are on the armour guide.

W-1 · Gladiator’s Elite

W-1 · Gladiator’s Elite

bought

Sold for Source of Light and Darkness by the armour trader in Etherain whose name tag reads [Fallen Purity Armor Trader]. Every class’s set and weapons are on his four tabs.

W-2 · Blood-stained

W-2 · Blood-stained

crafted, 50%

Made from the matching W-1 piece at the Crafting NPC in any town, under Gladiator’s Elite Item → 2nd Elite Item of the Gladiator.

PieceW-1 price (Source)W-2: Fight CoinsW-2: SourceW-2: heim
Armour42124216,000,000
Pants33103314,500,000
Helmet3073013,000,000
Gloves3093011,500,000
Boots3393311,500,000
Protector2162110,000,000
Belt276279,000,000
Shirt155158,000,000
Full armour set2316423193,500,000
Each weapon84308420,000,000
The W-2 columns are for one attempt, and each attempt also uses up the W-1 piece. The numbers are the same for every class.
A failed W-2 attempt costs you the W-1 piece. The upgrade succeeds half the time. On a failure every material is used up anyway: the W-1 piece, the Fight Coins and the Source, and the heim is charged either way. The expected cost of a finished W-2 piece is about two W-1 pieces and two sets of materials.
Full-set bonusW-1W-2
Stun resistance+30+35
Knockdown resistance+10+15
Damage taken from players−20%−40%
Max SD+1,000+2,000
Only the complete eight-piece set gives the bonus. Against monsters none of these four lines does anything.

Right beside the armour trader in Etherain, Clay sells time-limited Chaos Eye accessories. Each costs 30 Source of Light and Darkness and lasts seven days.

Outside the battlefields

Fighting players in the open world

Player killing is switched on. Whether you can start a fight depends on the ground you stand on, and a kill can cost the killer.

Starting a fight

Safe zones allow none of it. Where player killing is allowed, you usually have to force the attack: hold Ctrl as you attack, or turn on Always press the PK key in the options. Both of you must be level 40 or higher. Your party, your guild and allied guilds cannot be attacked this way, but a guild you have declared hostile can. Some contested areas skip the Ctrl step and treat everyone outside your party, guild and alliance as a target.

What a kill costs

Where you had to force the attack, killing a player with a clean record marks you as a player killer for 20 hours. A second kill while you are marked makes you fully chaotic and adds 20 hours, and every kill after that adds 20 more. Your victim is offered the chance to put you on their Revenge List. Killing a fully chaotic player, or someone who has just attacked a clean player, does not mark you.

What a marked death costs

In those same areas a marked player killed by another player can drop an item. The roll is 50% under the first mark and 100% once fully chaotic. One drop in five is taken from what you are wearing. A clean player drops nothing, unless the killer has them on their own Revenge List; then it is a 50% roll.

And the battlefield

A fully chaotic player cannot reserve a battlefield place until the mark wears down. Kills inside the battlefield and the Free Battle Room carry none of these costs; they only move the score.

Ring of RoarRing of Roar, one of the three battlefield accessories on the black market.