Skip to content

GuidesGetting around

Getting around

Brakion and Serient are two continents joined by a single ship. Inside each one you walk from field to field through portals, or pay a waypoint to skip the walk. Here is every town, the levels its fields are built for, and what each road asks of you before it lets you through.

6

towns on two continents

22

waypoint stops

115

level to board the Flying Vessel

15

personal waypoints on a Runestone

The map

Two continents, six towns

Brakion holds four towns and the whole road from level 1 to the 120s. Serient holds two, and everything from the 130s to the cap. Each town is the gate to a band of fields — knowing which band you are in tells you where to go next.

TownContinentFields next doorMonster levels
WaldchenBrakionZapir Lake, Forest Entrance, Collapsed Castle Ramparts, Beast Cave, Path of the Alchemist1 – 17
TringelBrakionIncomplete Memorial, then the sewers: Passage of Chaos, Solemn Hallway, Rusty Floodgate Sewer, West and East Sewer of Maze10 – 39
EtherainBrakionSanctuary of Fortress, Snowy Plains, Frozen Garden, Tower of Ruins, Ice Crystal Palace — and east through Grave of Ancient Dragon to Karwan’s Crater, Red Lava Valley, Wailing Valley and Crater of Blood21 – 56
AukraBrakionGraveyard of Pain, Castle Ruins, Heretical Basement Altar, the Accursed Stone Chamber and the Prison of Lost Souls; Nirvelle Swamp, Bronze Moon City and the four levels of Helron’s Castle81 – 126
KortoqSerientKortoq Coastline, Galenoa Jungle, Noble Scarlet Cave, then Land of Eternal Castle, Astorea Canyon and Resting Place of the Ancients131 – 158
Esmara VillageSerientOld Esmara, Hills of Sky Path, Ether Mist Ridge, Gate of Heaven157 – 176
Monster levels cover most of what spawns in a town’s fields — the lowest and highest tenth are left out, so one stray captain does not stretch the range. When you leave the tutorial island of Esod, Gluer (Town Transfer) sends you to Tringel or Waldchen for free.

One thing the numbers show that the map does not: the volcanic fields east of Etherain, from Grave of Ancient Dragon to Crater of Blood, hold monsters in their thirties — gentler than the snowfields on Etherain’s other side. Their waypoints only open from level 55, so the first time you go there, you walk.

For who is fighting whom across all this ground, read the World page.

On foot

Portals, and what they ask of you

Every field connects to its neighbours through portals at its edges, and walking through one loads the next. Most let anyone through. The ones that do not check up to five things, in this order.

CheckWhat stops youA real example
A missionYou have not cleared a named missionKortoq Coastline into Kortoq: clear First Stronghold Secured first
A questYou have not finished a named questThe waypoints to Ether Mist Ridge: finish Mission Sealed Rage (Party)
Your levelYou are below the minimumEast Sewer of Maze into Etherain: level 35. Graveyard of Pain into Aukra: level 81
HeimYou cannot pay the fareEvery waypoint. Walking portals between fields are free
An itemYou are not carrying a required itemOnly the gates to the Temple of Blood ask for one
A level gate works in one direction only. Leaving Etherain into the sewers asks for nothing; coming back the same way asks for level 35.

The walks between towns

Waldchen to Tringel

Zapir Lake → Collapsed Castle Ramparts → Path of the Alchemist → Beast Cave → Incomplete Memorial → Tringel. No gates.

Tringel to Etherain

Incomplete Memorial → Passage of Chaos → Rusty Floodgate Sewer → West Sewer of Maze → East Sewer of Maze → Etherain. The last step needs level 35.

Etherain to Aukra

Grave of Ancient Dragon → Karwan’s Crater → Red Lava Valley → Crater of Blood → Graveyard of Pain → Aukra. The last step needs level 81.

Kortoq to Esmara Village

Galenoa Jungle → Land of Eternal Castle → Astorea Canyon → Resting Place of the Ancients → Old Esmara → Esmara Village. No gates.

Serient’s roads are locked behind its story missions. Kortoq Coastline into Kortoq needs First Stronghold Secured cleared (the mission opens at level 120). Old Esmara into Hills of Sky Path needs Crashed Pride, Hills of Sky Path into Ether Mist Ridge needs Sealed Rage (both 150), and Ether Mist Ridge into Gate of Heaven needs Crack of Dimension (155). Clearing each one is the only way through — see Missions.

Paying to skip the walk

Waypoints

Every town has a waypoint, and so does a string of fields between them. Each continent has its own network, and from any stop you can reach every other stop on it.

  1. 1

    Walk up to a waypoint and click it

    The Waypoint List opens, showing every other stop on this continent’s network.
  2. 2

    Everything is already unlocked

    You do not have to visit a stop before you can travel to it. If it is in the list and you meet its level, you can go.
  3. 3

    Pick a destination and confirm the fare

    The game tells you how much heim the trip costs before it takes it. Fares grow with distance.
  4. 4

    Know what can stop you

    The destination’s level, the fare, a personal store left open, or the chaotic state you get for killing other players.
Brakion stopOpens at levelFare from TringelFare from Aukra
Waldchen13,00035,000
Zapir Lake12,00034,000
Path of the Alchemist151,00033,000
Tringel2033,000
Incomplete Memorial252,00032,000
West Sewer of Maze303,00031,000
Etherain354,00030,000
Sanctuary of Fortress458,00026,000
Tower of Ruins5013,00021,000
Grave of Ancient Dragon5518,00016,000
Karwan’s Crater6023,00011,000
Crater of Blood6528,0006,000
Aukra7533,000
Graveyard of Pain7533,0001,000
Outside the Prison of Lost Souls9038,0006,000
Bronze Moon City9543,00011,000
Mid Level11053,00021,000
The level belongs to the destination, so it is the same from every stop. That is why a new character can take a waypoint to Waldchen from level 1 but not to Tringel until level 20. The cheapest hop in Brakion is 1,000 heim; the dearest is 55,000, from Waldchen to Mid Level.
Serient stopOpens at levelFare from KortoqFare from Esmara Village
Kortoq130295,000
Land of Eternal Castle135145,000170,000
Resting Place of the Ancients140217,000105,000
Esmara Village145295,000
Ether Mist Ridge145, plus a quest330,000200,000
Ether Mist Ridge also asks that you have finished the quest Mission Sealed Rage (Party). The two networks never meet: no waypoint crosses from Brakion to Serient. That is what the Flying Vessel is for.

Between continents

The Flying Vessel

The only way across is by air, and it starts at level 115. There are two vessels — Captain Grunhilt’s, boarded in Brakion, and Captain Gerhilde’s, boarded in Serient.

  1. 1

    Board it

    In Brakion the boarding point is in Aukra. In Serient you can board on Kortoq Coastline or in Old Esmara. Click it and confirm — below level 115 the game tells you your level is not high enough.
  2. 2

    Open the continent map on deck

    Press B. Aboard the vessel, the continent map marks the places it can take you. Click one and the game asks whether you want to teleport there.
  3. 3

    Pay the fare and land

    Most destinations cost 50,000 heim. A few are free, and one costs far more — the table below.
DestinationBoarded in AukraBoarded in Serient
Tringel, Waldchen, Etherain50,00050,000
AukraFree50,000
Collapsed Castle Ramparts, Frozen Garden, Red Lava Valley, Castle Ruins50,00050,000
Kortoq Coastline50,000Free
Old Esmara300,000 — level 145Free
Fares in heim. Every destination asks for level 115 except Old Esmara from the Aukra vessel, which asks for 145.
Landing on Kortoq Coastline does not get you into Kortoq. The road from the Coastline into town opens only once you have cleared First Stronghold Secured, whose entrance asks for level 120. Until then the Coastline is a dead end — but you can board the vessel again from there.

In your bag

Items that move you

There is no scroll that sends you back to town. What the game has instead are two ways to carry your own waypoint.

Runestone

Runestone

personal waypoints · Y

Activate it and its clock starts. While it runs, Y opens your Personal Waypoint window: save the spot you are standing on — up to fifteen of them — and jump back to any one later. Spots can be saved in towns and fields only.

Tactical Map of the Field Commander

Tactical Map of the Field Commander

remembers one spot

Use it once to save where you are standing. After that it keeps that spot for good — nothing in the game clears it — so pick somewhere you will want to come back to.

Flag of the Field Commander

Flag of the Field Commander

one per trip

The fuel for the map. Each jump to the map’s saved spot uses up one Flag.

All three are in the W Coin shop. W Coin & the shop covers what they cost and the ways to earn W Coin by playing.

Finding your way

The maps

Three keys cover almost everything. The full list is on the controls page.

B Continent map

Both continents, with every place name now in English. It is also where you pick your destination aboard the Flying Vessel.

M and N Zone map

M switches to the full map of the zone you are in; N switches back to the radar. Out in the fields, monsters show on the radar wherever they stand, including above or below you.

Quests you are tracking mark their targets on the radar and the zone map, and clicking a quest’s circle on the map walks you to it — see Quests. Every other key, including Y for your personal waypoints, is in Controls & hotkeys.

Off the road

Places no road leads to

Some of the best places in the game are not on the map at all.

Instances

Missions and the Cursed Tower trials are instances: a private copy made for you or your party when you go in. No walking portal and no waypoint ends inside one — you travel to the entrance out in the field and enter from there. Mission entrances ask for a level, starting at 5 in the fields around Waldchen. See Missions, and Trials for when the tower doors open.

Mounts

Between portals, the fastest way over the ground is on a mount: every mount in the game moves at least half again as fast as you walk. Which ones exist and how to get them is in Pets, mounts & costumes.