GuidesGetting around
Getting around
Brakion and Serient are two continents joined by a single ship. Inside each one you walk from field to field through portals, or pay a waypoint to skip the walk. Here is every town, the levels its fields are built for, and what each road asks of you before it lets you through.
6
towns on two continents
22
waypoint stops
115
level to board the Flying Vessel
15
personal waypoints on a Runestone
The map
Two continents, six towns
Brakion holds four towns and the whole road from level 1 to the 120s. Serient holds two, and everything from the 130s to the cap. Each town is the gate to a band of fields — knowing which band you are in tells you where to go next.
| Town | Continent | Fields next door | Monster levels |
|---|---|---|---|
| Waldchen | Brakion | Zapir Lake, Forest Entrance, Collapsed Castle Ramparts, Beast Cave, Path of the Alchemist | 1 – 17 |
| Tringel | Brakion | Incomplete Memorial, then the sewers: Passage of Chaos, Solemn Hallway, Rusty Floodgate Sewer, West and East Sewer of Maze | 10 – 39 |
| Etherain | Brakion | Sanctuary of Fortress, Snowy Plains, Frozen Garden, Tower of Ruins, Ice Crystal Palace — and east through Grave of Ancient Dragon to Karwan’s Crater, Red Lava Valley, Wailing Valley and Crater of Blood | 21 – 56 |
| Aukra | Brakion | Graveyard of Pain, Castle Ruins, Heretical Basement Altar, the Accursed Stone Chamber and the Prison of Lost Souls; Nirvelle Swamp, Bronze Moon City and the four levels of Helron’s Castle | 81 – 126 |
| Kortoq | Serient | Kortoq Coastline, Galenoa Jungle, Noble Scarlet Cave, then Land of Eternal Castle, Astorea Canyon and Resting Place of the Ancients | 131 – 158 |
| Esmara Village | Serient | Old Esmara, Hills of Sky Path, Ether Mist Ridge, Gate of Heaven | 157 – 176 |
One thing the numbers show that the map does not: the volcanic fields east of Etherain, from Grave of Ancient Dragon to Crater of Blood, hold monsters in their thirties — gentler than the snowfields on Etherain’s other side. Their waypoints only open from level 55, so the first time you go there, you walk.
For who is fighting whom across all this ground, read the World page.
On foot
Portals, and what they ask of you
Every field connects to its neighbours through portals at its edges, and walking through one loads the next. Most let anyone through. The ones that do not check up to five things, in this order.
| Check | What stops you | A real example |
|---|---|---|
| A mission | You have not cleared a named mission | Kortoq Coastline into Kortoq: clear First Stronghold Secured first |
| A quest | You have not finished a named quest | The waypoints to Ether Mist Ridge: finish Mission Sealed Rage (Party) |
| Your level | You are below the minimum | East Sewer of Maze into Etherain: level 35. Graveyard of Pain into Aukra: level 81 |
| Heim | You cannot pay the fare | Every waypoint. Walking portals between fields are free |
| An item | You are not carrying a required item | Only the gates to the Temple of Blood ask for one |
The walks between towns
Waldchen to Tringel
Zapir Lake → Collapsed Castle Ramparts → Path of the Alchemist → Beast Cave → Incomplete Memorial → Tringel. No gates.
Tringel to Etherain
Incomplete Memorial → Passage of Chaos → Rusty Floodgate Sewer → West Sewer of Maze → East Sewer of Maze → Etherain. The last step needs level 35.
Etherain to Aukra
Grave of Ancient Dragon → Karwan’s Crater → Red Lava Valley → Crater of Blood → Graveyard of Pain → Aukra. The last step needs level 81.
Kortoq to Esmara Village
Galenoa Jungle → Land of Eternal Castle → Astorea Canyon → Resting Place of the Ancients → Old Esmara → Esmara Village. No gates.
Paying to skip the walk
Waypoints
Every town has a waypoint, and so does a string of fields between them. Each continent has its own network, and from any stop you can reach every other stop on it.
- 1
Walk up to a waypoint and click it
The Waypoint List opens, showing every other stop on this continent’s network. - 2
Everything is already unlocked
You do not have to visit a stop before you can travel to it. If it is in the list and you meet its level, you can go. - 3
Pick a destination and confirm the fare
The game tells you how much heim the trip costs before it takes it. Fares grow with distance. - 4
Know what can stop you
The destination’s level, the fare, a personal store left open, or the chaotic state you get for killing other players.
| Brakion stop | Opens at level | Fare from Tringel | Fare from Aukra |
|---|---|---|---|
| Waldchen | 1 | 3,000 | 35,000 |
| Zapir Lake | 1 | 2,000 | 34,000 |
| Path of the Alchemist | 15 | 1,000 | 33,000 |
| Tringel | 20 | — | 33,000 |
| Incomplete Memorial | 25 | 2,000 | 32,000 |
| West Sewer of Maze | 30 | 3,000 | 31,000 |
| Etherain | 35 | 4,000 | 30,000 |
| Sanctuary of Fortress | 45 | 8,000 | 26,000 |
| Tower of Ruins | 50 | 13,000 | 21,000 |
| Grave of Ancient Dragon | 55 | 18,000 | 16,000 |
| Karwan’s Crater | 60 | 23,000 | 11,000 |
| Crater of Blood | 65 | 28,000 | 6,000 |
| Aukra | 75 | 33,000 | — |
| Graveyard of Pain | 75 | 33,000 | 1,000 |
| Outside the Prison of Lost Souls | 90 | 38,000 | 6,000 |
| Bronze Moon City | 95 | 43,000 | 11,000 |
| Mid Level | 110 | 53,000 | 21,000 |
| Serient stop | Opens at level | Fare from Kortoq | Fare from Esmara Village |
|---|---|---|---|
| Kortoq | 130 | — | 295,000 |
| Land of Eternal Castle | 135 | 145,000 | 170,000 |
| Resting Place of the Ancients | 140 | 217,000 | 105,000 |
| Esmara Village | 145 | 295,000 | — |
| Ether Mist Ridge | 145, plus a quest | 330,000 | 200,000 |
Between continents
The Flying Vessel
The only way across is by air, and it starts at level 115. There are two vessels — Captain Grunhilt’s, boarded in Brakion, and Captain Gerhilde’s, boarded in Serient.
- 1
Board it
In Brakion the boarding point is in Aukra. In Serient you can board on Kortoq Coastline or in Old Esmara. Click it and confirm — below level 115 the game tells you your level is not high enough. - 2
Open the continent map on deck
Press B. Aboard the vessel, the continent map marks the places it can take you. Click one and the game asks whether you want to teleport there. - 3
Pay the fare and land
Most destinations cost 50,000 heim. A few are free, and one costs far more — the table below.
| Destination | Boarded in Aukra | Boarded in Serient |
|---|---|---|
| Tringel, Waldchen, Etherain | 50,000 | 50,000 |
| Aukra | Free | 50,000 |
| Collapsed Castle Ramparts, Frozen Garden, Red Lava Valley, Castle Ruins | 50,000 | 50,000 |
| Kortoq Coastline | 50,000 | Free |
| Old Esmara | 300,000 — level 145 | Free |
In your bag
Items that move you
There is no scroll that sends you back to town. What the game has instead are two ways to carry your own waypoint.
Runestone
personal waypoints · YActivate it and its clock starts. While it runs, Y opens your Personal Waypoint window: save the spot you are standing on — up to fifteen of them — and jump back to any one later. Spots can be saved in towns and fields only.
Tactical Map of the Field Commander
remembers one spotUse it once to save where you are standing. After that it keeps that spot for good — nothing in the game clears it — so pick somewhere you will want to come back to.
Flag of the Field Commander
one per tripThe fuel for the map. Each jump to the map’s saved spot uses up one Flag.
All three are in the W Coin shop. W Coin & the shop covers what they cost and the ways to earn W Coin by playing.
Finding your way
The maps
Three keys cover almost everything. The full list is on the controls page.
B Continent map
Both continents, with every place name now in English. It is also where you pick your destination aboard the Flying Vessel.
M and N Zone map
M switches to the full map of the zone you are in; N switches back to the radar. Out in the fields, monsters show on the radar wherever they stand, including above or below you.
Quests you are tracking mark their targets on the radar and the zone map, and clicking a quest’s circle on the map walks you to it — see Quests. Every other key, including Y for your personal waypoints, is in Controls & hotkeys.
Off the road
Places no road leads to
Some of the best places in the game are not on the map at all.
Instances
Missions and the Cursed Tower trials are instances: a private copy made for you or your party when you go in. No walking portal and no waypoint ends inside one — you travel to the entrance out in the field and enter from there. Mission entrances ask for a level, starting at 5 in the fields around Waldchen. See Missions, and Trials for when the tower doors open.
Mounts
Between portals, the fastest way over the ground is on a mount: every mount in the game moves at least half again as fast as you walk. Which ones exist and how to get them is in Pets, mounts & costumes.

