GuidesYour first hour
Your first hour
Every character begins at level 1 in the same town, with a bag that is already fuller than it looks. This page walks you through your first hour in the order you will meet it: the kit, the town, the first quests, what happens when you die, and when it is worth finding a party.
1
town every class starts in
0
experience lost when you die
+5 · +1
stat · skill points a level
10
players in a party
Step by step
The first ten minutes
If you have not installed the game yet, the downloads page has the steps and you need an account first. Everything below starts from the character screen.
- 1
Get the game and an account
Create an account, then follow the downloads page to install. Log in with the account you just made. - 2
Pick a class
Eight classes are open. The classes page says how each one plays. Whichever you pick, you start at level 1 in Waldchen, on the same spot as everyone else. - 3
Spend your first skill point
You start with one skill point and no skills learned. Press K, choose a skill from the first row of your tree and drag it to the action bar. Keys 1–0 fire what is on the bar. - 4
Put your kit on
Open your bag with I. Your class weapon is already in there, along with a stack of boosts. The next section goes through them. Equip the rings and the Spirit of the Liberators, and right-click the Veteran Adventurer. - 5
Talk to Irhanna
She stands a few steps from where you appear, and she hands out the first quest of the story. From there the chain leads you out of town and into the Forest of Beasts.
| Class | Starting HP | Starting MP | Starting weapons |
|---|---|---|---|
| Berserker | 200 | 20 | 2 |
| Dragon Knight | 180 | 25 | 2 |
| Shadow | 160 | 40 | 2 |
| Valkyrie | 160 | 32 | 2 |
| Elementalist | 150 | 100 | 2 |
| Mystic | 160 | 40 | 2 |
| Helroid | 200 | 100 | 1 |
| Witchblade | 180 | 30 | 1 |
Starter kit
What is already in your bag
Every new character gets the same set of boosts, whatever the class. Most of them are about levelling faster in your first week.
Spirit of the Liberators
7 days+30% experience from hunting while you wear it. Put it on straight away: it is the largest experience boost in the kit.
Veteran Adventurer
7 daysRight-click to learn it. A passive that adds 30% to the heim you pick up and 10% to your experience.
Ring of Onslaught & Ring of Protection
7 daysTwo starter rings. You can wear both at once.
Great Commander’s Baton
7 daysWorks in a Battle Zone room you create yourself: +20% experience for you, +10% for everyone else in the room.
Blessing of the Goddess
×10Brings a fallen party member within 20 metres back to life and pulls them to you. You can also use it on yourself, even while you are dead. 90 seconds between uses.
Vigor of the Cheetah, Bear and Falcon
30 min eachShort buffs. Cheetah (×10) is +20% movement speed. Bear (×5) is +7% elemental resistance. Falcon (×5) is +15% critical damage and +5% critical chance.
Runestone
7 daysYour personal waypoint. Save the spot you are standing on, then teleport back to it later. Opens with Y.
Ardor Gift Box (Lv. 10)
opens at level 10Open it at level 10. Inside is an enchanted weapon for your class (two for most classes), a box with an armour set, and the Lv. 20 box. The chain carries on every ten levels up to level 90.
Sir Hogsalot
72 hoursA trial pet. While his loyalty is at 100% he picks up the items and heim that drop near you and brings them to you.
The clock starts when you put it on
The Spirit of the Liberators, both rings, the Baton and the Veteran Adventurer count their seven days from the first time you equip or use them, not from the moment the character was made. They do the most good in your first levels, so there is little reason to hold them back.
The first town
Who is who in Waldchen
Waldchen is where every character starts, and everyone this page sends you to is there. An NPC’s job is written in brackets after their name.
| You need… | Talk to | Notes |
|---|---|---|
| Your first quest | Irhanna | Right beside the spot you arrive on. |
| Potions and a way home | Udo or Siebold (General Store) | HP and MP potions, the Scroll of Recall, pet food. |
| Repairs | Any store | Every shop window has Repair (one item) and Repair All. |
| Weapons and armour | Your class’s store | Luz and Reese (Berserker), Avis and Kornix (Dragon Knight), Dibdin and Arnold (Shadow), Enas and Peniche (Valkyrie), Mystel and Serr (Elementalist). |
| Storage | Matti or Dorr (Storage) | Somewhere to put things your bag has no room for. |
| Enchanting | Wilot or Anse (Enhancement) | Not needed yet. See the enchanting guide when you are ready. |
| Crafting | Hobin (Crafting), Guirandor (Craft) | Recipes. Also something for later. |
| A party room | Berta or Adeline (Battle Zone) | F11 opens the same Battle Zone window. |
| A mount | Brandon (Groom) | — |
| A guild | Ares (Guild Manager) | — |
Recovery Potion
200 / 400 HPLv. 1 restores 200 HP and Lv. 2 restores 400. At level 1 your whole health bar is 150–200 HP, so one Lv. 1 potion refills it.
Mana Recovery Potion
100 – 400 MPThree sizes, restoring 100, 250 and 400 MP. All three are in stock at the General Store from level 1.
Scroll of Recall
one useTakes you back to the last village you visited. Carry one before you go out, so you are never a long walk from a shop.
The story
Your first quests
The level-1 story is a single chain. Each quest unlocks the next, and each giver sends you on to the following one. As long as you keep turning quests in, you always know where to go.
- 1
Irhanna — New Recruit Training
She treats you as a Liberation Army recruit who has not yet been accepted, and sends you to introduce yourself to Guard Captain Von Carloan in Waldchen. - 2
Von Carloan sends you out of town
He posts you to Zapir Lake, in the Forest of Beasts, to report to Sentry Captain Bachen. It is the first time you leave town. - 3
Bachen puts you to work
The first fights. Kill eight Black Forest Sentries, then six more and bring back their weapons. After that come the contamination quests: a flower from the polluted pond, and the Thornwood Post Captain. - 4
Through the patrols to the Forest Entrance
Patrol Captain Dietrich passes you to Patrolmen Aiman and Seidt, and then to Guard Captain Heinrich. At level 10, the Forest Entrance quest takes you to Elior and the next stretch of the forest.
Markers on the map
L opens the quest window. The monsters your quests ask for are marked. The area they spawn in is drawn as a circle on the minimap and on the full map (M), and gathering quests show their spot from any distance. Click a circle on the map and your character walks there. N switches the minimap and B opens the continent map.
The Journey window
If you lose the thread, open Journey from the game menu. Pick a chapter and it lists that chapter’s zones, the quests you still have in each, and where your next step is. Show on Map points you at it.
The first time you do many things, a tip window pops up. If they get in your way, you can switch them off in the options under Display Settings → Information Room. The quests guide covers the story beyond the forest.
Growing
Points, skills and your first levels
Each level gives you five stat points and one skill point. You spend both yourself, and neither is spent for you.
Skills — K
You start with one point and gain one every level. Each skill takes up to ten points. The next row of your tree opens once you have spent twenty points in it. An Elementalist’s first row, for example, is Fire Arrow, Ice Bolt, Wind Bolt and Curing Hand. Every class has a first row like that to choose from.
Stats — C
You get five points to place at every level-up, starting from level 2. The stats guide explains what each stat does. The skills guide covers the tree in full.
Tab selects the nearest target, so you rarely need to click. The controls guide lists every other key.
Staying alive
What dying costs you
Less than you might expect. Being killed by a monster takes no experience, no heim and no items. Below level 11 it costs you nothing at all.
| Button | Where you come back | With |
|---|---|---|
| Move to Village | The last village you were in, not the nearest one | Full HP and MP, after a short countdown |
| Move to Safe Zone | The nearest entrance of the map you died on | 15% of your HP and MP |
| Wait | Right where you fell | Whatever brings you back: a party member’s resurrection skill, or your own Blessing of the Goddess |
From level 11: durability
The one real penalty is wear. From level 11, every death takes a tenth of the maximum durability off each piece of gear you are wearing. Worn gear is not destroyed, even at zero, but it stops pulling its weight. Repair it at any shop.
Why repairs matter
Gear works at full strength down to 60% durability, and at 80% and above it gives slightly more (up to +5% at full). Below that it fades: 90% of its strength at 40% durability, 60% at 20%, and nothing at all at zero. Repair All at any store brings everything back in one click.
Company
When a party starts to matter
Right away, if someone is around. Experience in a party is not split: every member near the kill gets their own full share, plus a bonus that grows with the size of the party.
| Party size | Experience each member gets | Party size | Experience each member gets |
|---|---|---|---|
| Alone | ×1.00 | 6 | ×1.90 |
| 2 | ×1.18 | 7 | ×2.08 |
| 3 | ×1.36 | 8 | ×2.26 |
| 4 | ×1.54 | 9 | ×2.44 |
| 5 | ×1.72 | 10 | ×2.62 |
To invite someone, right-click them and choose Invite Party. There is no level limit on who can join. Level still matters a little: a member above the party’s average level earns slightly more and one below it slightly less, five per cent for every three levels. It never goes above one and a half times or below half. Heim that drops is shared out evenly between the members nearby.
The first missions open at level 5 in the Forest of Beasts, for one to ten players. Your Great Commander’s Baton works in Battle Zone rooms: if you create the room, it boosts everyone inside. The missions guide and the parties, friends and chat guide take it from there.
Not yet
Ignore this until later
The game throws a lot at you in town. None of these matter in your first hour. Come back to them once the forest is behind you.
- EnchantingTaking gear from +1 to +15 at the Enhancement NPCs.
- Zard jewelsSockets and the stones that go in them.
- Awakening & evolutionImproving gear you already own.
- CraftingRecipes and the materials they need.
- Area Conquest & achievementsThe per-region progress bars and what they pay.
- Elite 1The first rung of the endgame gear ladder.
- Battlefields & Chaos ZonePlayer-versus-player, when you want it.
- W Coin & the shopWhat the shop currency is and how you earn it.

