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GuidesDrop rates

Drop rates

Every drop chance on the server, read straight out of the tables the server is running. Search an item to find out what drops it and how often, or search a monster to read its whole loot table. Nothing on this page was typed in by hand.

883

monsters with loot

113,503

drop chances listed

2,060

obtainable items

56

boxes opened up

Loading the drop tables…

How to read it

What a percentage here actually means

A monster does not roll every line of its table when it dies. It rolls each of its drop columns once, and each roll picks at most one outcome from that column.

So the figure beside an item is the chance that one kill produces it. Add nothing together and multiply nothing: if a soul shows 10.71%, roughly one kill in nine hands one over, and the “1 in …” line under the percentage is that same number said the other way round for the rare end of the scale, where percentages stop being readable.

What you seeWhat it means
24.00%Just under a quarter of kills. The column is rolled once, so this does not stack with the other lines.
×30The stack size. A slot that hands over thirty of something is common in this game and is the single easiest thing to misread — thirty souls, not one.
1 in 9,346Shown instead of a long string of zeroes once the chance drops below 10%. Same number, easier to plan around.
A table that does not add up to 100%Normal. The leftover is the chance the roll produces nothing at all, which is most rolls on most monsters.

Colour is only a reading aid — green is common, white ordinary, blue uncommon, gold rare and red is the deep end.

Beyond monsters

Boxes and merchants count as sources

A fair number of items are never dropped by anything. They come out of a box, or a merchant trades for them, and a lookup that only listed monsters would show them as having no source at all.

A box rolls its contents exactly the way a monster rolls a drop column, so its chances are shown the same way. A merchant line shows what it wants in exchange — heim, online points, or another item — and where that merchant stands. Where a merchant exists in the scripts but has not been placed anywhere in the world, the lookup says so rather than sending you to find them.

The honest bit

What this page does not know

Everything above is a positive statement: these are sources we can see. The absence of a source is not proof there isn't one.

“No live source found” does not mean “unobtainable”.

Quest rewards, mission clear rewards, event handouts and crafting recipes are not in this dataset. An item can show nothing here and still be perfectly gettable through one of those.

CoveredNot covered
Monsters that actually spawn somewhereQuest and mission rewards
Boxes you open from your inventoryCrafting and combining recipes
Merchants, including item-for-item tradersEvent and seasonal handouts
Instanced dungeons, on the right server's tableAnything gated behind a GM or a promotion
Monsters that exist in the scripts but stand in no map are left out on purpose — listing them would send people to a place that is not there.